The Incredible Adventures of Dog Mendonça and PizzaBoy (I and II: Apocalypse) by Filipe Melo, art by Juan Cava, colors by Santiago Villa, translated by Raylene Lowe (I) and Philip R. Simon (II)
While watching evening TV that’s been interrupted by a special bulletin about the unending “wave of child abductions in Lisbon,” Eurico nods off, only to be jarred awake by the ringing telephone. He’s late again to his pizza delivery job, where his boss thinks he’s “a half-wit,” his best (only?) friend Vasco mops floors, and he dreams about asking out the love of his life Ana.
Finally out on delivery, Eurico gets his scooter stolen. When the police laugh off his sketch of the hooded culprit, Eurico seeks the help of “occult detective” Dog Mendonça who works with a chain-smoking little girl named Pazuul (who’s really a 6,000 year demon kicked out hell for not being “bad enough”). Eurico doesn’t exactly get his scooter back, but he does get the thief – at least the guilty gargoyle’s head whose missing body doesn’t deter his chatterbox tendencies.
Then child-like Pazuul – remember those kiddie kidnappings? – disappears and Dog, Eurico, and Gargoyle head for the sewers, where they end up having to save the rest of the city while they’re looking for their girlish demon buddy. Who needs a night job when you’re suddenly a superhero?
Alas, hero-ing apparently doesn’t pay the bills because five years later in Volume II, Eurico is stuck at a desk providing technical support. Dog and Pazuul reappear to rescue him from boredom, collect Gargoyle after severing his loquacious head yet again from the rest of his regrown body, and visit a bookstore (they’ll be needing a certain holy book). Thus begins their battle to save the world, this time taking on the Apocalypse (you did notice the subtitle, right?) in an epic battle of biblical proportions (couldn’t resist!). The volume ends with a bonus prequel, The Untold Tales of Dog Mendonça and PizzaBoy, which reveals how the original gruesome twosome (Dog and Demon) came to be – via family circus, immigration, ‘the code,’ and even the Loch Ness Monster.
So you could read these ‘incredible adventures’ – the two volumes are 2/3 of a trilogy – for the sheer guffaw-inducing, over-the-top entertaining stories that they are, splendiferously enhanced with eye-popping, jaw-dropping art … and be utterly satisfied. But, of course, these saturated pages hold so much more. Take, for example, who wrote the forewords: Volume I by John Landis (think Animal House, Thriller, An American Werewolf in Paris) and Volume II by George A. Romero (Night of the Living Dead and the zombie genre that never died). Those are major hints to some deeper references and meanings.
Then you have multi-levels of sly humor: that first German scream on p. 67 in Volume I roughly translates to “If you read this, then you understand German!” which actually has nothing to do with the action on the page; the type in the dialogue bubbles is printed upside down when the speakers are thusly hanging; in Volume II the would-be saviors choose a cuddly cutesie kiddie Bible because it’s not $30 and it “looks much better”; and I can only barely mention the whole religious (or not) meta-narrative going on. Oh, be still my ongoing giggles!
“[H]ow long do we have to wait for the next one?” Landis asks in Volume I; with II+just out, the question begs asking again. Our answer: Volume III: Requiem hits shelves November 10, 2014. Click here for the sneak-peek trailer, but before you hit play, be warned – you’ll be wanting more, more, more. Patience certainly isn’t my virtue!
Readers: Young Adult, Adult
Published: 2012 and 2013 (United States)