The City of Death [Ash Mistry Chronicles, Book 2] by Sarwat Chadda
Okay, so we’re skipping ahead here, because I had to read this for a book judging requirement – and, in reading out of order, also confirm that it can narratively stand alone even without its prequel. I can’t reveal any trade secrets, but I can confirm that Book 2 of Sarwat Chadda‘s Ash Mistry series doesn’t need Book 1 (The Savage Fortress), but if you decide to turn back time, you’ll appreciate filling in a few details. That said, to maximize your sense of adventure, I would definitely stick to the 1 – 2 – 3 (3 being The World of Darkness, available on the other side of the Pond, but a U.S. pub date is still pending).
After a serious makeover summer in India, Ash is back home in London with his old friends, starting a new school year. He’s lost his adolescent pudge, learned how to kill with a single touch, and can run to Edinburgh and back in a single night (those nightmares about past lives keep the shuteye away). He might be the reborn “eternal warrior” of Kali, goddess of death and destruction, but he’s also still the same socially awkward teenager he was before his transformation; alas, none of his newly acquired skills are helpful as he fumbles to ask the gorgeous Gemma out on a date.
Then his old friend Parvati shows up to warn him that their nemesis, evil Lord Savage, is after the legendary Koh-I-Noor diamond, part of the British Crown Jewels – it’s the last relic he needs to unlock the secret to eternal life. Savage’s hench-monsters wreak havoc hunting down the priceless jewel, and in the violent skirmish, Gemma dies in Ash’s arms. Bent on revenge – not to mention saving the world yet again – Ash returns to India with Parvati to stop Savage once and for all. His not-so-secret determination to resurrect Gemma repeatedly impedes him from thinking clearly, even as his trust meter is tested again and again. But being a superhero when you’re still just a kid – with ever-growing powers you haven’t quite mastered! – is no easy job, especially when those new skills just might come at the cost of your own humanity.
Chadda updates ancient mythology to fit into a brave new world of instant access driven by cell phones, video games, and the world wide web. Technology might have advanced, but the war between good and evil remains forever timeless: get ready for young Ash Mistry, the latest vanquisher-in-training the world has been waiting for …
Readers: Middle Grade, Young Adult